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Toil & Troublez box art
2023 Ranked #16,858

Toil & Troublez

A push-your-luck set-collection card game has magicians draw, place, and gather talismans for the most magic marks. Extra draws raise the stakes, while action cards can help or hinder the race to complete protected collections.

Card Game Fantasy Push Your Luck Set Collection

Players

2-6

Play time

20-30 min

Age

7+

Complexity

2/5

Rating

6.91

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.6/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Compete to find and collect magical items. Powerful action cards will help or hinder you along the way.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Compete to find and collect magical items. Powerful action cards will help or hinder you along the way. The stakes rise with each card played. Balance the desire for points wisely as you push your luck. Play it safe or risk it all in the contest for victory. The goal of the game is to collect the most Magic Marks. Players collect Magic Marks by gathering sets of Talismans into their Trove. Each turn a player must draw at least one card and try to place it in the Enchanted Forest. Drawing additional cards will depend on how far they are willing to push their luck. Players try to complete Collections. A Collection is either 1 of each of the 5 Talismans OR 4 of the same Talisman (regardless of color). Each Collection marker card is worth 10 Magic Marks and cannot be stolen. The game ends when the draw pile has been depleted... 2-3 players: first time 4-5 players: second time 6 players: third time At the end of the game, all players count their Collection marker cards and Talisman cards. Each Collection marker card is worth 10 Magic Marks. Remaining Talisman cards in a player’s Trove are each worth 1 Magic Mark. The Magician with the most Magic Marks wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2
Play time
20–30 min
Age
7+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Petr Vojt?ch

Artists

1
Apryl Stott

Publishers

1
Grandpa Beck's Games

Linked items

No published linked games yet.