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Witless Wizards box art
2018 Ranked #15,456

Witless Wizards

This fantasy combat card game has aging wizards draw and distribute equipment, then deal enough damage to become last standing. Every draw must be given away or kept, so a powerful combination can also arm an opponent.

Card Game Fantasy Push Your Luck Set Collection

Players

2-4

Play time

15-25 min

Age

10+

Complexity

2/5

Rating

6.25

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Since the beginning of time, wizards too powerful to be named have tried to learn all the secrets of the universe. Through millennia they studied and learned and traveled through time and space growing to become the most powerful entities of the universe.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Since the beginning of time, wizards too powerful to be named have tried to learn all the secrets of the universe. Through millennia they studied and learned and traveled through time and space growing to become the most powerful entities of the universe. And today, after countless centuries they finally meet in the battle ground to prove once and for all who is the most powerful. But, after countless years, age has taken its toll. The wizards may be powerful, but only if they remember what each spell does. It is a combat of...witless wizards! Witless Wizards is a fast and humorous card game for 2-4 players played in only 15-25 minutes. At the start of the game the players choose 3 of the available decks to shuffle together to form a common deck. Each round, all players will draw cards from the common deck to equip themselves and their opponents. On your turn you draw cards one at a time and have to decide which player you are going to give the drawn card getting to keep one card for youself and one to an opponent. If you draw a good card, you can keep it for yourself, but perhaps the next card is even better or it makes a great combination for your opponent. Perhaps you need to use some of those concentration cubes you kept to draw additional cards. In order to win, players have to equip themselves with better weapons than their opponents and deal enough damage to be the last wizard standing, declaring themselves the most powerful wizard of all time! —description from publisher

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2
Play time
15–25 min
Age
10+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Chris Marling

Publishers

1
Drawlab Entertainment

Linked items

No published linked games yet.