ABG All Board Games
Legends Of Draxia box art

Legends Of Draxia

Players

2-6

Time

30-60

Age

12+

Weight

2

Rating

6.96

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.7

Deep strategy

Control 3.8

More strategic control

Table feel

Legends of Draxia has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to each other's strategies and turns. However, the game does not emphasize cooperation as much.

Replay value

Legends of Draxia offers a high level of variability in each playthrough with its variable gameboard and multiple paths to victory. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game provides deep strategic possibilities and room for improvement over time. The player interaction score is average. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Legends of Draxia has a strong replayability score of 7.8.

Luck profile

Legends of Draxia has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate this randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Legends of Draxia has a balanced mix of luck and strategy.

Overview

Legends of Draxia is a fantasy strategy card game that utilizes resource management to kill monsters, make buildings, and cast spells. Players will pull 3 random cards from the character deck, each with a secret end-game bonus, and choose one, discarding the others. Players take turns pulling two resource cards from the main deck into their hand. Based on what resources they have in their hand and from any buildings they have built, players can buy spells, construct buildings, or fight monsters. Resources must be wisely spent while not exposing the player's secret end-game bonus. Game ends after all cathedral buildings are constructed or monster deck is exhausted. Players tally points for the buildings they constructed and monsters they have destroyed, along with the end-game character bonus. Player with the highest points wins.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Credits

Designers

1
Jimmy Sanders

Artists

1
Danai Kittiwathana

Publishers

1
Mythica Gaming

Linked items

No linked items imported yet.