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Dragons box art

Dragons

Players

3-6

Time

?-?

Age

8+

Weight

1.5

Rating

6.40

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation, frequent interaction, and limited emphasis on cooperation.

Replay value

Dragons has a high replayability score due to its high variability, strategic depth, and scalability. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game allows players to improve their strategy over time, discovering new tactics and strategies. It adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

Dragons has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy.

Overview

In Dragons, you get to experience life as a dragon, swooping down from the sky and swooping up all types of things. You want treasure, of course, because what dragon doesn't like shiny bling? You need food as well, though, so pick up a few cattle or sheep along the way to keep your belly full. Grab some armor or shields as treasures from fallen soldiers who thought they could take you down, perhaps put your claws on one fancy ring, and beware cursed items that look nicee but bite your points in the end. To play the game, you shuffle the deck of cards, then divide it into a few smaller decks. One player picks up the first deck, places the top card face up on the table, then passes the deck to the next player. Players keep laying out cards and passing the deck — with a number of face-up piles equal to the number of players — but players can also claim one of the piles by placing their dragon figure on it. Once all but one player have claimed a pile, the remaining player takes any cards remaining in the deck along with the final pile. You then grab the next deck and repeat this process until all the decks have been split among the player-dragons. Players then compare their hauls, and whoever took the least food is eliminated from the game. (In a five- or six-player game, you separately determine who took the fewest sheep and who took the fewest cattle, with both of those players being eliminated.) The remaining dragons then tally the value of their loot to see who wins.

Editions

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Credits

Designers

1
Bruno Faidutti

Artists

1
David Cochard

Publishers

2
Board Game Box Matagot

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