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Card Goblins box art

Card Goblins

Players

2-5

Time

30-60

Age

12+

Weight

1.5

Rating

6.94

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.3

Luck-sensitive

Table feel

Card Goblins has a high level of direct confrontation and strategic depth in confrontation. Players frequently interact with each other and must be aware of and react to others' strategies. However, there is less emphasis on cooperation in the game.

Replay value

Card Goblins has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their tactics. The player interaction score is moderate. The game scales well with different numbers of players without compromising its appeal or balance. It is relatively easy to learn, with a moderate depth of gameplay. Overall, Card Goblins has a strong replayability score of 7.74.

Luck profile

Card Goblins has a moderate influence of luck. The game outcome is not solely determined by random elements, but they still have a notable impact. Players have some ability to mitigate luck through strategic decisions, but luck still plays a significant role. Overall, the game has a balanced mix of luck and strategy.

Overview

Card Goblins is a card game where the players (try to) control a bunch of chaotic goblins! The goal is to obtain 3 victory points before everyone else does. You get points by combining treasure cards from the center of the table. You can create a goblin army to invade and destroy the city to get those treasures. But wait! There are other goblins trying to do the same thing, and some of them might be holding the treasure you need to win. By reaching 3 victory points, you can call youself the GOBLIN KING! This game uses only two decks of cards (treasure and goblin cards). It's not collectable and inside the game box you have all you need to play.

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Editions

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Credits

Designers

1
Tiago Junges

Artists

2
Bruno Henrique Junges Aline Rebelo

Publishers

1
Coisinha Verde Games

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