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Vampire box art

Vampire

Players

3-5

Time

?-?

Age

10+

Weight

1.34

Rating

5.93

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Vampire has a high variability gameboard, impactful expansions, deep strategic possibilities, moderate player interaction, good scalability, and a moderate easiness to learn. Overall, it offers a highly replayable experience with a score of 7.95 out of 10.

Luck profile

The final luck score for Vampire is 5.67, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The goal of Vampire is to meld sets of vampires from the six different suits. Once either all the cards are drawn or one player has melds in all six suits, the game is over. The player (or players) with the weakest meld in each of the suits (non-existent zero-melds count here) is discarded. However, all remaining cards contribute their value (either one or two) to each player's total. Some have described this game as a multi-player version of Lost Cities. Part of the Goldsieber à la Carte line of games.

Editions

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Credits

Designers

1
Reiner Knizia

Artists

1
Franz Vohwinkel

Publishers

3
Goldsieber Spiele Group SNE Rio Grande Games