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Nine box art

Nine

Players

2-4

Time

20-30

Age

14+

Weight

2.5

Rating

7.04

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of interaction with a good mix of direct and strategic confrontation. Players need to pay attention to others' actions frequently, but there is limited emphasis on cooperation.

Replay value

The game Nine has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. Although it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

Nine has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy.

Overview

NINE is a game developed by Sorry We Are French, based on Kory? and Chos?n designed by Gary Kim. Byun Hyung Ja, the 9th Immortal, has revealed himself and his existence has been finally confirmed. The balance of power between the Immortals is questioned as Byun Hyung Ja plots and manipulates their influences. A new political and strategic struggle approaches. Each Immortal will have to use their influence to the best of their abilities to restore their power. In NINE, you play influence and hero cards in each round of the game, then use their abilities to gain the most victory points during the endgame scoring following the end of the eighth round. —description from the publisher

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Credits

Designers

1
Gary Kim

Artists

1
David Sitbon

Publishers

1
Sorry We Are French

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