Table feel
Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but there is not a strong emphasis on cooperation.
Players
1-4
Time
20-30
Age
10+
Weight
1.75
Rating
6.85
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but there is not a strong emphasis on cooperation.
Spires offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and is moderately easy to learn. Overall, it provides a fresh and engaging experience with a high replayability score of 8.1.
Spires has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a balanced role.
A royal family with a penchant for towers has decreed the builders of the kingdom – the players – to perk up the kingdom's skyline with new spires. In answer to their call, players compete to catch the eye of the royal family and ultimately, the title of Royal Builder. Players must be careful though. If they build a spire taller than the royal palace, they'll be penalized instead of praised. Spires combines hand management, a unique take on trick-taking, and set collection into a 25-minute game. Players compete for cards in different markets to try to build out their tableaus. Every player aims to fill their tableau with spires of each type but must be careful not to add more than three of any one type of card. Once the spire exceeds three cards, all cards of that type become a penalty to their final score. Competing for cards can be tricky as rival builders can force you to take cards that push you over the three-card limit, but not to worry! You can also win cards that allow you to manage your tableau. The builder with the most points, including spires and bonuses (special cards, symbol majorities, etc.), wins!
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