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Filler box art

Filler

Players

1-6

Time

20-30

Age

8+

Weight

1.75

Rating

6.71

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to others' strategies and turns frequently, but there is limited emphasis on cooperation.

Replay value

Filler has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers a fresh and different experience each time it is played, allowing players to discover new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. Although it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Filler has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In Filler, players employ multi-use cards and a blend of simultaneous action selection, time and resource management, set-collection, and hand-building to collect ingredients needed to fill tasty pastries on their way to becoming the Star Baker. Starting with a hand of three cards with various start times and basic ingredients, players choose a card to reveal along with other players to determine the turn order. The earliest player to show up for work goes first and so on around the table. Using cards from their hands (i.e., their pantry), players may use ingredients they have acquired to fill recipes from a central row of available cards (the recipe book) or restock the pantry by picking up all of their previously played cards. Each recipe filled provides new start times and ingredients to use in future rounds and may earn points that are represented by money, customer reviews, or critical acclaim at the end of the game. The availability of bonus points and cards containing special actions help to direct players' choices in the kitchen, add depth of play, and provide variety and replayability. —description from the publisher

Editions

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Files

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Credits

Designers

1
Jonathan Chaffer

Artists

1
Claire Donaldson

Publishers

1
Green Couch Games

Linked items

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