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Bigfoot Vs. Yeti box art
2018 Ranked #13,664

Bigfoot Vs. Yeti

Cryptid research card game has players mount expeditions, gather proof, and become first to discover a new species. Tabloid cards can discredit expeditions, while competing factions and actions reshape the race for fame.

Card Game Set Collection Hand Management Creatures: Bigfoot / Yeti / Sasquatch

Players

2-4

Play time

30-60 min

Age

12+

Complexity

2/5

Rating

7.13

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

A battle is brewing between the undisputed king of the cryptids Bigfoot and his stone cold cousin the Yeti, who is sick of playing second fiddle. In Bigfoot vs.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

A battle is brewing between the undisputed king of the cryptids Bigfoot and his stone cold cousin the Yeti, who is sick of playing second fiddle. In Bigfoot vs. Yeti, you are an up and coming cryptozoologist mounting expeditions in the hopes of proving the existence of unknown creatures such as Bigfoot, Yeti, The Loch Ness Monster, the Jersey Devil or Extraterrestrials. Your ultimate goal is to gain fame and fortune by being the first cryptozoologist credited with the actual discovery of a new species, making you world famous. Somehow you have landed yourself smack dab in the middle of feud between Bigfoot and Yeti so it's time to choose your side as it will help shape the fate of your research and ultimately your success! During each turn in the game, players draw from either the Unknown (deck) or from the top of Tabloids (discard pile). Each player mounts or joins expeditions for the various cryptids in the hope of reaching ten or more points in play. If ten or greater points is achieved that expedition would be considered to have found enough proof for science to take notice, thereby doubling that expedition's score. Also during each turn a single Action card may be played which can do things like strengthen the value of an expedition in play, retrieve cards from the Tabloids or manipulate other facets of the game. Each cryptid has an ability that will help you in some way and is triggered when you play them. At the end of a round, cards in the Tabloids that match expeditions in play discredit that expedition. The game also has a shutout rule involving Extraterrestrials that, if achieved, prevents all other players from scoring that round.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2
Play time
30–60 min
Age
12+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

2
Diane Sauer Nick Sauer

Artists

1
Jennifer Williams

Publishers

1
Shoot Again Games

Linked items

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