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The Grimwood box art
2016 Ranked #16,315

The Grimwood

A chaotic collection card game has players search a forest deck, steal cards, and build the most valuable combinations. Supernatural powers, runes, and amulets can protect a collection or sabotage rivals before the deck disappears.

Card Game Set Collection Take That

Players

2-6

Play time

30-60 min

Age

12+

Complexity

1.33/5

Rating

6.07

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

THE STORY You might be a bounty hunter looking for fame and fortune. You might be a peasant looking to feed his starving family.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

THE STORY You might be a bounty hunter looking for fame and fortune. You might be a peasant looking to feed his starving family. You might be a maiden running away from her arranged marriage, or just a random dude who has gotten lost. Whoever you are, you’ve ended up at The Grimwood, a forest where supernatural creatures reside. THE GAME This highly chaotic, slightly strategic game for 2-6 players takes you into the dark fantasy of The Grimwood, where you search the forest (i.e., deck) to find settings, animals, or most coveted of all, supernaturals, to add to your collection. Use the powers of the supernaturals to help yourself or sabotage others, or find a Rune or Amulet for extra actions or protection. Lots of things can happen in The Grimwood. Find—and keep—the most combinations, and you win! In The Grimwood, a player's turn consists of: 1. Drawing 1 card from the deck or Stealing 1 card from another player's hand.2. Playing a supernatural's power or a Rune. 3. Placing a combo. There are 3 types of combos: Animal, Setting, or Supernatural combos. They are worth the following points: Animal Combos 3 Owls = 10 points 3 Crows = 10 points Setting Combos 1 Clearing + 1 Path + 1 Swamp = 5 points 3 clearings or 3 swamps or 3 paths = 3 points Supernatural Combos 1 Supernatural = 1 point 2 Supernaturals = 2 points 3 Supernaturals = 5 points 4 Supernaturals = 10 points 5 Supernaturals = 15 points The game ends when the last card is drawn. The deck goes quicker than you think!

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2–6
Play time
30–60 min
Age
12+
Complexity
1.3/5
Credits and catalog connections

Credits

Designers

2
Morgan McAllister Angela Wu

Artists

1
Angela Wu

Publishers

1
Adventure Games

Linked items

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