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Hasty Baker box art

Hasty Baker

Players

2-6

Time

30-60

Age

7+

Weight

1

Rating

6.89

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.5

Luck-sensitive

Table feel

Hasty Baker has a moderate level of direct confrontation and strategic depth in confrontation. Players need to pay attention to each other's strategies frequently. However, there is less emphasis on cooperation in the game.

Replay value

Hasty Baker has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. There is room for players to improve their strategy over time, discovering new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers enough depth to keep players engaged.

Luck profile

Hasty Baker has a moderate level of luck involved in the game. Random elements, such as dice rolls or card draws, have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, Hasty Baker offers a fair balance between luck and player agency.

Overview

A baking competition card game for 2-6 players, where players race to collect the right ingredients for their recipes before other players sabotage them. Each player has 7 cards in their hand. These cards will be either ingredient cards that are used to complete their recipes, or strategy cards that the player can use to sabotage other players by stealing ingredients, spoiling ingredients, etc. Each player gets a recipe card laid on the table in front of them. When an ingredient is placed on the table, it becomes in play and vulnerable to other players actions. On each players turn, they can do 2 actions. Those actions can be putting an ingredient in play, playing a strategy card, or replacing a card in their hand. At the end of their turn, they draw back up to 7 cards. Each completed recipe is worth 1 point but there are "Blue Ribbon" cards and "Double Batch" cards that can give the player bonus points when a recipe is finished. The first player to 5 points, wins! The game includes 110 ingredient and strategy cards, and a collection of 24 recipe cards. The number of recipes could vary based on Kickstarter exclusive recipes, etc.

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Credits

Publishers

2
(Self-Published) GoChuckle

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