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Robot Rise! box art
2018 Ranked #15,074

Robot Rise!

This competitive card game has mad scientists protect secret lairs, attack rivals, and outlast every other villain. Giant robots, disruptive attacks, and temporary alliances make each move a shifting balance of offense and defense.

Card Game Science Fiction Set Collection Take That

Players

2-6

Play time

15-30 min

Age

8+

Complexity

1/5

Rating

7.46

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The Ministry of Discord, an international alliance of archvillains, has an opening for a new member. Each player in ROBOT RISE!

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The Ministry of Discord, an international alliance of archvillains, has an opening for a new member. Each player in ROBOT RISE! is a mad scientist hoping to earn that coveted seat (and win the game) by eliminating all the other players. The 116-card deck contains dozens of unique cards, including: - Secret Lairs: Protect these from being destroyed by your opponents - Mad Scientist Identity cards (a Kickstarter stretch goal) - Giant Robot Parts: Assemble a giant robot to attack opponents or defend against attacks - Raid, Freeze Ray, and Mind Control are nuisance attacks that reduce your opponents' effectiveness - Defense Cards: The best offense is a good defense...sometimes. - Spy Attack! - Disasters! - And many others... Need part of a Giant Robot to carry out an attack? Call for a temporary alliance with one of your opponents. After all, the enemy of your enemy...can sometimes be useful. Gameplay consists of taking one action (typically playing a card), following through on the implications of that action, and then ending your turn by replenishing your hand (i.e., drawing one or more cards). The game ends when just one player has any secret lairs remaining. This game was successfully funded via Kickstarter on August 31, 2017 and is currently available from select retailers and the publisher's website.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2–6
Play time
15–30 min
Age
8+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
Craig Froehle

Artists

1
Aaron Wood

Publishers

1
Happy Harpy Games

Linked items

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