Table feel
Moderate level of interaction with a mix of direct and strategic confrontation, high frequency of interaction, and low emphasis on cooperation.
Players
2-6
Time
20-40
Age
12+
Weight
1.04
Rating
6.27
Teaching signal
High replayability
Low interaction
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction with a mix of direct and strategic confrontation, high frequency of interaction, and low emphasis on cooperation.
Muffin Time offers a high level of variability with different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing the replay value. The game provides deep strategic possibilities and allows players to improve their strategies over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Muffin Time has a strong replayability score of 7.8 out of 10.
Muffin Time has a moderate influence of luck. Random elements like card draws and dice rolls play a notable role in determining the game outcome. While there is some room for strategic decisions to mitigate the effects of luck, it is still a significant factor. The game strikes a balanced mix of luck and strategy, with neither element dominating the gameplay. Overall, luck and player strategy have an equal influence on the game outcome.
Muffin Time is a chaotic card game with more twists and turns than you can shake a spork at! Battle your friends, family, and hyper-intelligent pets by drawing and playing from a deck of unique cards that'll either help you, thwart others, or mix things up for the sheer hell of it! To win the game, you just need to start your turn with exactly 10 cards in your hand but if you think that'll be easy, you're wrong (wronger than a duck wearing shoes- and that's pretty damn wrong). Players draw a card on their turn and can choose to "place" up to three trap cards out of their hand. As a second part of their turn they either pick up one card or play one action card, which are all unique and can have wide-ranging consequences on the other players or game as a whole The game ends when a player wins when someone starts their turn holding exactly 10 cards. So, if you're looking for a hilarious and unpredictable game, I hear Cards Against Humanity is pretty fun! But since you probably own that already, maybe give Muffin Time a chance. —description from the designer Artwork is from the "asdfmovie" YouTube series by Thomas Ridgewell.
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