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Churrascaria: A Cutthroat Game Of Gluttony box art

Churrascaria: A Cutthroat Game Of Gluttony

Players

2-6

Time

25-35

Age

10+

Weight

1.75

Rating

7.14

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.3

Luck-sensitive

Table feel

Moderately interactive game with a good balance of direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but there is limited emphasis on cooperation.

Replay value

Churrascaria: A Cutthroat Game of Gluttony has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic depth, and good scalability. The game offers fresh experiences each time it is played, allowing players to discover new tactics and strategies. The player interaction score is moderate, and the game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the game offers a rewarding and engaging experience.

Luck profile

Churrascaria: A Cutthroat Game of Gluttony has a moderate level of luck. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Churrascaria: A Cutthroat Game of Gluttony is a fast paced game of card collection where everyone is trying to eat all the succulent meats that appear on their plates while avoiding the equally delicious but ultimately less satisfying sides and desserts that just get in the way. All the while food theft, plate swapping, and general backstabbing keep the food flying. The person who consumes the most meat wins. Each turn players will attempt to eat food cards from their plate, play action cards to steal food from other players or discard their sides and desserts, all while attempting to defend their own food. When the food deck runs out players add up the scores of all the cards in their stomachs. Meats add to their score, while sides and dessert subtract from it. The player with the highest score at the end of the game wins.

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Credits

Designers

1
David M. Thomas

Artists

1
Ellie Jang

Publishers

1
Absurdist Productions

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