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Monkeys Need Love Too box art
2015 Ranked #20,692

Monkeys Need Love Too

This competitive action card game has players free and feed monkeys, sabotage rivals, and escape with the most monkeys. The endgame forces an uncertain getaway, so a strong rescue total means nothing if a player gets caught.

Card Game Campaign / Battle Card Driven Take That Animals: Apes / Monkeys

Players

2-6

Play time

15-60 min

Age

8+

Complexity

1.33/5

Rating

6.76

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.8/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 3.8/5

Scales well

Strategic depth 4.6/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Perfume sites are testing on monkeys everywhere, and you and your friends aren't going to stand by so some celebrity can smell like a million bucks.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Perfume sites are testing on monkeys everywhere, and you and your friends aren't going to stand by so some celebrity can smell like a million bucks. But while navigating through the lab to get back to the monkeys, one of your friends knocks over a beaker of The Competitive Edge. Due to the current side effect, everyone is now under the impression that this is a competition and whomever frees the most monkeys wins. Monkeys Need Love Too is a fast paced, action card game where you compete to free as many monkeys as possible while at the same time preventing your opponents from doing the same. Game play is divided into two phases. In the main phase, Flinging Poo, players take turns around the table. A player's turn starts off by drawing your hand to reload back up to 5 cards. If you draw banana cards, they are set aside and you keep drawing. Next the player has the option to play one monkey card and one action card. Afterwards they must feed their monkeys using the bananas they have stored. If a monkey can't be fed, he/she is discarded. And lastly, the player may discard any cards out of their hand in the hopes of drawing better ones or more bananas next turn. The game is over when some plays the action card "No Coco, No!!". If successful, this ends the Flinging Poo phase and triggers the To the Trees phase. Everyone must now draw for their end fate. Do they escape? Must they sacrifice some of their monkeys to do so? Do they find new monkeys while on the way out? In the end, the person who freed the most monkeys without being caught is the winner of the game.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2
Play time
15–60 min
Age
8+
Complexity
1.3/5
Credits and catalog connections

Credits

Designers

1
Will Stateczny

Artists

1
Rick Menard

Publishers

1
Topwise Games, LLC

Linked items

No published linked games yet.