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Solenia box art
2018 Ranked #1,481

Solenia

Delivery strategy game where players travel a planet split between permanent day and night to supply its inhabitants. Cards become both actions and future destinations, making each delivery choice part of a constantly changing route.

Family Games Card Game Exploration Bias Modular Board

Players

1-4

Play time

30-45 min

Age

10+

Complexity

2.16/5

Rating

7.04

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Several millennia ago, the tiny planet Solenia lost its day-and-night cycle: Its northern hemisphere is forever plunged into darkness, and its southern hemisphere is eternally bathed in sunlight.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Several millennia ago, the tiny planet Solenia lost its day-and-night cycle: Its northern hemisphere is forever plunged into darkness, and its southern hemisphere is eternally bathed in sunlight. Your mission is to carry on your ancestors' honorable task of traveling the world to deliver essential goods to the inhabitants of both hemispheres. While the Day people want you to deliver the rarest gems and stones, the Night people sorely need wood and wheat to survive. Be efficient and outpace your opponents to collect the most gold stars by the end of the game! A game of Solenia plays out over 16 rounds, and in each round, each player plays one card from their hand onto an empty space of the 5x5 game board. You can play the card on either: A floating production island, to gain as many resources as the value of the card you played of the type corresponding to this space A floating city, to fulfill a delivery tile by delivering the resources depicted on it. You must play your card adjacent to the airship in the center of the playing area or adjacent to another card of yours already played. When someone plays a 0 card, the airship advances one space, then at the end of your turn, you remove the back edge of the board, give players resources based on the cards they have on this strip of the playing area, flip the strip over (turning night to day or dawn to dusk or vice versa), and place it on the other side of the game board. The game ends when each player has played all 16 of their cards. The player with the most gold stars wins! —description from designer

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
1–4
Play time
30–45 min
Age
10+
Complexity
2.2/5
Credits and catalog connections

Credits

Designers

1
Sébastien Dujardin

Artists

1
Vincent Dutrait

Publishers

1
Pearl Games

Linked items

No published linked games yet.