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Samurai: The Card Game box art
2009 Ranked #6,554

Samurai: The Card Game

This card-based area-control game has players build villages, place influence, and collect shape tokens through completed surrounds. Dominating one category only qualifies a contender, so balanced strength in the other categories ultimately decides victory.

Strategy Games Card Game Medieval Enclosure Highest-Lowest Scoring

Players

2-4

Play time

Not listed

Age

12+

Complexity

2.03/5

Rating

6.30

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Samurai: The Card Game simulates the board game by placing village cards (actually, square tiles) to build out the "board" and then allowing each player to play one of their 5 cards from their hands, drawn from identical player decks.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Samurai: The Card Game simulates the board game by placing village cards (actually, square tiles) to build out the "board" and then allowing each player to play one of their 5 cards from their hands, drawn from identical player decks. A village (awarding its indicated shape tokens) is scored when 4 cards surround the sides. A new village is placed when two different players cards create a location for it to be placed. The game uses "Knizia" style scoring, where having a dominating majority in a single shape category merely qualifies you for the win, but it is your total in the other two shapes which are compared for winning.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
60 min
Age
12+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Reiner Knizia

Artists

1
Franz Vohwinkel

Publishers

4
ABACUSSPIELE Hobby Japan Rio Grande Games Wargames Club Publishing