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Samurai: The Card Game box art

Samurai: The Card Game

Players

2-4

Time

?-?

Age

12+

Weight

2.03

Rating

6.30

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Samurai: The Card Game has a high replayability score due to its variability in gameplay, strategic depth, and adaptability to different player counts. The presence of expansions adds to the overall replay value. While it may take some time to learn, the game offers a rewarding experience for those willing to invest in mastering its tactics and strategies.

Luck profile

Samurai: The Card Game has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Samurai: The Card Game simulates the board game by placing village cards (actually, square tiles) to build out the "board" and then allowing each player to play one of their 5 cards from their hands, drawn from identical player decks. A village (awarding its indicated shape tokens) is scored when 4 cards surround the sides. A new village is placed when two different players cards create a location for it to be placed. The game uses "Knizia" style scoring, where having a dominating majority in a single shape category merely qualifies you for the win, but it is your total in the other two shapes which are compared for winning.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

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Credits

Designers

1
Reiner Knizia

Artists

1
Franz Vohwinkel

Publishers

4
ABACUSSPIELE Hobby Japan Rio Grande Games Wargames Club Publishing