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Sid Meier's Civilization: The Card Game box art

Sid Meier's Civilization: The Card Game

Players

2-4

Time

?-?

Age

12+

Weight

2.11

Rating

5.97

Fit

Teach 2.6

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game has a moderate level of direct confrontation and strategic depth. Players need to frequently interact and react to each other's strategies. However, there is less emphasis on cooperation.

Replay value

Sid Meier's Civilization: The Card Game has a high replayability score due to its strong variability in gameplay, strategic depth, and adaptability to different player counts. The presence of expansions adds further content and options for players. While the game may take some time to learn, it offers a rewarding and fresh experience each time it is played.

Luck profile

The final luck score for Sid Meier's Civilization: The Card Game is 7. The game has a balanced mix of luck and strategy, with random elements having a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Civilization: The Card Game simulates the rise of empires as in the computer game Civilization. Players will collect resources, obtain lands, construct Buildings and Wonders, discover Technologies, and fight enemies on their way to victory. The game ends when the final Technology is bought, and the player with the most Victory Points (one each per Wonder, Technology, and Population) is declared the Winner. If Victory Points are tied, then the Winner is the player with the most Technologies. If Technologies are tied, then the Winner is the player with the most Population.

Editions

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Credits

Designers

2
Soren Johnson Sid Meier

Publishers

1
2K Games, Inc.

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