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Pollen box art

Pollen

Players

2-4

Time

30-45

Age

11+

Weight

2.25

Rating

7.11

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.8

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Pollen has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

Pollen has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While there is some room for strategic decisions to mitigate the effects of randomness, luck still plays a significant role. The game outcome is a balanced mix of luck and strategy.

Overview

Create a lush garden of beautiful blooms in order to attract helpful pollinators to their favorite flowers in this abstract tile laying game. Plant Flowers - Place a garden card next to at least one pollinator token Attract Pollinators - Form a line with a garden card in another player's color, draw a pollinator token and place it next to the newly created line! Pollinate Flowers - When a pollinator token is encircled by flowers, it's attracted to that player's garden! Add up the values on flower cards that match the pollinator. Become the Best Garden - When any type of scoring token runs out, all pollinator tokens have been placed, or all players have run out of garden cards, the game ends and it's time to score. —description from publisher

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