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Topoum box art
2016 Ranked #3,158

Topoum

Two-player war game where armies of moles battle for the last fertile ground left after the Great War. Blind moles earn points by forming clear lines of sight, so every movement must create uninterrupted vision while denying it to the enemy.

Strategy Games Territory Building World War I Area Majority / Influence Tile Placement

Players

2-4

Play time

60-90 min

Age

14+

Complexity

2.44/5

Rating

7.25

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

1916, Europe: The Great War has ravaged the land. Only one fertile ground remains and it is strongly disputed...by moles?

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

1916, Europe: The Great War has ravaged the land. Only one fertile ground remains and it is strongly disputed...by moles? In Topoum, you control an army of moles that are fighting for control of a piece of fertile land in the middle of the Great War. The moles are well known for their blindness and, for this reason, you'll earn badges (points) if you can form uninterrupted lines of sight between your soldiers. Topoum features several different types of cards of four categories: combat, movement, expansion and special. Each game is different because you build the playing deck with seven types of cards (+110.000 combinations!). Each player has a private hand with two cards and there is a public row of five cards available for all the players on the board. This is the structure of the turn: Choose between "Enter the Battle with a Mole" (playing one card is mandatory) or "Move Moles in the Battlefield" (playing a card is optional for each mole). Score the lines of sight between your moles. Refill the cards in your hand and the public row. When the "Peace" card (hidden at the bottom part of the deck) is drawn, the game ends. The players now score extra badges for majorities and sets of the categories of the cards they used during the battle.

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
60–90 min
Age
14+
Complexity
2.4/5
Credits and catalog connections

Credits

Designers

1
Perepau Llistosella

Artists

1
Pedro Soto

Publishers

1
Looping Games

Linked items

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