Table feel
Topoum has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.
Players
2-4
Time
60-90
Age
14+
Weight
2.44
Rating
7.25
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Topoum has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.
Topoum offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, providing new content and gameplay elements. The game offers deep strategic possibilities and room for players to improve their tactics and strategies over time. The player interaction score is average, but the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Topoum has a strong replayability score of 8.1 out of 10.
Topoum has a moderate influence of luck. The game outcome is not predominantly determined by random elements, but they still have a notable impact. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with player decisions playing a significant role in the outcome.
1916, Europe: The Great War has ravaged the land. Only one fertile ground remains and it is strongly disputed...by moles? In Topoum, you control an army of moles that are fighting for control of a piece of fertile land in the middle of the Great War. The moles are well known for their blindness and, for this reason, you'll earn badges (points) if you can form uninterrupted lines of sight between your soldiers. Topoum features several different types of cards of four categories: combat, movement, expansion and special. Each game is different because you build the playing deck with seven types of cards (+110.000 combinations!). Each player has a private hand with two cards and there is a public row of five cards available for all the players on the board. This is the structure of the turn: Choose between "Enter the Battle with a Mole" (playing one card is mandatory) or "Move Moles in the Battlefield" (playing a card is optional for each mole). Score the lines of sight between your moles. Refill the cards in your hand and the public row. When the "Peace" card (hidden at the bottom part of the deck) is drawn, the game ends. The players now score extra badges for majorities and sets of the categories of the cards they used during the battle.
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