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Kremlin box art
1986 Ranked #1,542

Kremlin

Political intrigue game where players secretly influence Soviet Politburo members and maneuver them toward powerful offices. Aging leaders can become liabilities overnight, so control depends on anticipating who will rise, fade, or be replaced.

Strategy Games Negotiation Political Voting

Players

3-6

Play time

Not listed

Age

12+

Complexity

2.85/5

Rating

6.97

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

A game of political intrigue set in the Soviet Politburo. The game consists of a large number of politician cards, some of which form the first politburo.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

A game of political intrigue set in the Soviet Politburo. The game consists of a large number of politician cards, some of which form the first politburo. Politicians have certain stats (preferred offices, for instance) and an age. At the start of the game, the players secretly note influence on ten politicians, graded from 10 (most) to 1 (least). Gameplay is not clockwise, but happens from top to bottom in the politburo. Whatever action the politician in a certain office can take is done by the player who reveals the greatest influence on the politician in question. Actions include accusing other politicians of espionage (potentially exiling them to Siberia), pardoning them, reshuffling the politburo and others. But each action a politician takes lets him (or in one case, her) age by one or more years. Once a turn each politburo member must face a health roll which can result in sickness marker or even instant death (the older, the most likely). At the end of each turn, the reigning head of state must wave to the crowd at the October parade without collapsing (which gets harder the sicker the politician is). A politician who succeeds in this three times makes the player who controls him/her the winner. The original Fata Morgana edition included rules requiring the players to hold funeral speeches for deceased party chairmen and drinking vodka with it, for instance. The later Avalon Hill edition scrapped these rules and gave the game a less satirical and more serious tone. Jolly Roger reimplemented an edition providing three different KREMLIN games in one box -See Kremlin (Third Edition)-: 1: The 'original' with fictional politicians, set in a USSR where KGB investigations send those found guilty to Siberia. This version will have victory conditions based on the original Fata Morgana rules. 2: A version inspired by the Avalon Hill variant titled 'Revolution'. Set in the 1920s, it uses historical politicians as well as fictional politicians. It's a more violent game as those arrested by the KGB are shot and removed from the game 3: A new version, set in the modern USSR and Russia, an era of entrenched bureaucracy and alternatives for escaping KGB persecution. This version introduces the concept of "Going into Exile" to avoid Siberia. It also includes modern politicians from the 1960s onwards, whether it is Kosygin or Putin and Gorbachev.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
3–6
Best with
4–6
Play time
75 min
Age
12+
Complexity
2.9/5
Credits and catalog connections

Credits

Designers

1
Urs Hostettler

Artists

5
Res Brandenberger Clay Gardner Rasenjin Hayami Charles Kibler Ander Plana

Publishers

3
The Avalon Hill Game Co Fata Morgana Spiele New Games Order, LLC