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Road To The White House box art
1992 Ranked #10,316

Road To The White House

A political campaign game has candidates tour cities, gain votes, buy organization and advertising, and collect delegates. Active issues reward or punish each politician’s positions, while later ballots redistribute losing candidates’ support.

Strategy Games Political

Players

3-6

Play time

Not listed

Age

12+

Complexity

3.53/5

Rating

6.16

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

extrapolated from the preview: The essence of the game is that you are moving from one to four pawns around the country, landing in cities, and scoring "votes" in the appropriate state which are proportional to the size of the city.

Read the full game description

extrapolated from the preview: The essence of the game is that you are moving from one to four pawns around the country, landing in cities, and scoring "votes" in the appropriate state which are proportional to the size of the city. Each turn, you move and add votes to the states you land in. There are many complications that can occur. You can sit out a turn and collect money. With money, you can buy "organization" in a state, acting as a multiplier to all subsequent votes you get in that state. You can buy "advertising" - most useful in buying votes in piddly states that you're too busy to visit. You can buy "surrogates" which are additional pawns who may travel, garnering votes, just like your candidate. You can buy "special flights" that help you get to places without the luck of the dice. The most characteristic part of the game comes in the "issues". Each player picks a politician with his own profile on how he stands on various issues. Then either through choice or chance cards, issues become "active". As long as the issue is active, politicians with a relevant stand will have bonuses or penalties when he visits certain states. The game strongly encourages role playing. The climax of the game comes at the end, as you go down each state to see who has the most votes, thereby winning that state's delegates. There is a smart balloting system, in which the lowest scoring player drops out, giving his states' votes to the next strongest in each state. This continues, with players dropping out in each successive ballot until a winner is chosen.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–6
Best with
3–5
Play time
240 min
Age
12+
Complexity
3.5/5
Credits and catalog connections

Credits

Designers

1
Jim Musser

Artists

1
Bill Sanders

Publishers

1
Mayfair Games

Linked items

No published linked games yet.