Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Players
2-6
Time
?-?
Age
14+
Weight
2.23
Rating
5.94
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
The game Hacker has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. It offers a fresh and engaging experience each time it is played.
The final luck score for Hacker is 8.33 out of 10, indicating a low influence of luck. The game has minimal randomness impact, with random elements playing a minor role in determining the outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
This is the computer crime card game inspired by the 1990 Secret Service raid on Steve Jackson Games. Play is similar to Illuminati except players play cards as part of the ever-expanding "Net" in the center of the table instead of having individual card stacks. Players use indials to break into systems and gain root access. Upgrade your hacking tools, deal with other hackers for access, phreak others onto your system, etc. is all part of the game. Avoid ICE and law enforcement raids to gain the greatest number of root access sites and win the game. Expanded by: Hacker II: The Dark Side. Re-implemented by: Hacker: Deluxe Edition.
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