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Mwahahaha! box art

Mwahahaha!

Players

2-5

Time

?-?

Age

?+

Weight

2.56

Rating

5.67

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.2

Scales well

Strategy 4.6

Deep strategy

Control 2.0

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Mwahahaha! has a high replayability score of 7.95 out of 10. With its variability in the gameboard, expansions available, and strategic depth, players can expect fresh and engaging experiences each time they play. The game also scales well with different numbers of players and offers a moderate level of easiness to learn, making it accessible to a wide range of players.

Luck profile

Mwahahaha! has a low influence of luck. The game outcome is predominantly determined by random elements like dice rolls or card draws. However, players have substantial ability to mitigate randomness through strategic decisions and planning. Overall, the game is heavily dependent on luck, with little influence from player strategy. The final luck score for Mwahahaha! is 4, indicating a balanced mix of luck and strategy.

Overview

Mwahahaha! is a resource management card game of Mad Scientists and Global Domination for 2-5 players. You assume the role of an evil genius who builds a criminal empire and constructs a doomsday device with which to cow a trembling humanity. But you're not the only one with grand machinations. Other players rival you for absolute mastery. He who completes his device first and collects the highest ransom is declared the winner — and ruler of the world! Players choose the doomsday device that they intend to build - keeping it hidden from their opponents until they are ready to unleash it on an unsuspecting humanity. They build up the resources needed to activate the machine by playing and drawing cards whilst using minion cards to steal resources from other players and protect their own. Once a player's device is ready they can threaten a city with it. If the city surrenders the player will gain resources towards building the next stage of their machine. If the city refuses to surrender then the player has to choose the humiliation of backing down or to activate the machine - thus destroying it. Each stage of the machine has a grander target, the winner is the player who forces the whole world to surrender.

Media

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Editions

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Files

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Credits

Designers

2
Mike Chaney Ken Cliffe

Artists

2
Mike Chaney Casey Edwards

Publishers

1
White Wolf Entertainment AB

Linked items

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