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Mwahahaha! box art
2008 Ranked #16,075

Mwahahaha!

A resource-management card game has rival mad scientists build hidden doomsday devices and extort cities for resources. Minions steal or defend supplies, while escalating targets create a race to force the whole world to surrender.

Strategy Games Card Game Humor Theme: Mad Science / Mad Scientist

Players

2-5

Play time

Not listed

Age

?+

Complexity

2.56/5

Rating

5.67

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.2/5

Scales well

Strategic depth 4.6/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

Mwahahaha! is a resource management card game of Mad Scientists and Global Domination for 2-5 players.

Read the full game description

Mwahahaha! is a resource management card game of Mad Scientists and Global Domination for 2-5 players. You assume the role of an evil genius who builds a criminal empire and constructs a doomsday device with which to cow a trembling humanity. But you're not the only one with grand machinations. Other players rival you for absolute mastery. He who completes his device first and collects the highest ransom is declared the winner — and ruler of the world! Players choose the doomsday device that they intend to build - keeping it hidden from their opponents until they are ready to unleash it on an unsuspecting humanity. They build up the resources needed to activate the machine by playing and drawing cards whilst using minion cards to steal resources from other players and protect their own. Once a player's device is ready they can threaten a city with it. If the city surrenders the player will gain resources towards building the next stage of their machine. If the city refuses to surrender then the player has to choose the humiliation of backing down or to activate the machine - thus destroying it. Each stage of the machine has a grander target, the winner is the player who forces the whole world to surrender.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (4)

Play and group

Players
2–5
Best with
3–5
Play time
120 min
Complexity
2.6/5
Credits and catalog connections

Credits

Designers

2
Mike Chaney Ken Cliffe

Artists

2
Mike Chaney Casey Edwards

Publishers

1
White Wolf Entertainment AB

Linked items

No published linked games yet.