Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Master has been blue lately. It's just not the same now that all lands known to evil have been conquered — and when Master's blue, it's the minions who suffer.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
Master has been blue lately. It's just not the same now that all lands known to evil have been conquered — and when Master's blue, it's the minions who suffer. As a lieutenant in Master's army — a foreminion — it falls to you to cheer him up. Not the easiest task, even in the best of times. But then it hit you: What better way to cheer Master up than a cheerleading competition? Whichever foreminion builds and scales the most impressive tower of war-hungry minions in Three Cheers for Master will surely win Master's heart. What could possibly go wrong?