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Lords & Ladies box art
2014 Ranked #8,718

Lords & Ladies

A family card game has nobles marry, hire servants, have children, and build status across generations. Gossip needs confirmation to damage rivals, making temporary accusations and alliances powerful social weapons.

Thematic Games Card Game Humor Take That Hand Management

Players

2-5

Play time

Not listed

Age

10+

Complexity

1.62/5

Rating

6.50

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Lords & Ladies is a card game for 2 to 5 players where you control a turn of the 20th century noble family and their servants.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Lords & Ladies is a card game for 2 to 5 players where you control a turn of the 20th century noble family and their servants. Over the course of the game you build generations of a family by marrying off lords and ladies to available suitors, hiring servants to give you additional status and powers, attempting to have children with your married lords and ladies, and using gossip cards and servant powers to destroy your rival families' reputations. Lords and Ladies is played over a series of rounds where each player takes one turn. A player’s turn is broken down into three parts: First they can either take two gold or a gossip card, then they can decide to either: hire an available servant, marry an available suitor, attempt to have a child with a married couple. or take an additional gold. At any point during the round players can team up to spread gossip about other families. This is accomplished by one player playing a gossip card on another player's family or servants. Gossip only becomes confirmed when another player plays the same gossip card or a True card against the targeted player. Unconfirmed, gossip cards only last one round and then are shuffled into the discard pile. Players can also use their servants' powers against other players, use their fortune to buy status and bribe other players to stop gossip. The game ends when the first player ends a round with 18 status points.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
3–5
Play time
60 min
Age
10+
Complexity
1.6/5
Credits and catalog connections

Credits

Designers

1
Jason Corace

Artists

1
Jen Corace

Publishers

1
Eagle-Gryphon Games

Linked items

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