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Kitty Cataclysm box art
2019 Ranked #16,655

Kitty Cataclysm

A take-that card game has players steal, draw, donate, pass, and play cards to collect valuable meowney. Too many cards can trigger penalties, and a sudden cataclysm can reverse a carefully built advantage.

Card Game Humor Take That Hand Management

Players

2-5

Play time

1-12 min

Age

10+

Complexity

1/5

Rating

6.64

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Steal, draw, donate, and pass around your cards. Try to hold onto the most valuable ones, but watch out for a sudden cat-aclysm or cat-astrophe.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Steal, draw, donate, and pass around your cards. Try to hold onto the most valuable ones, but watch out for a sudden cat-aclysm or cat-astrophe. On your turn in Kitty Cataclysm, you simply play a card (placing it into your kitty), then do whatever it says. Getting more cards will give you more "meowney", but a few cards in the deck punish anyone with too many cards in hand. The game ends when someone has no cards to play on their turn or if the deck runs out. Occasionally the game can end in a single round, but most games take about seven minutes.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
3–5
Play time
1–12 min
Age
10+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
Bez Shahriari

Artists

1
Bez Shahriari

Publishers

1
Stuff By Bez

Linked items

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