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Carpe Astra box art
2008 Ranked #10,191

Carpe Astra

A political network game has guild leaders build support across an unstable empire and claim the Galactic Throne. Connections gain allies while slander erodes rivals, so influence must grow before the empire collapses.

Strategy Games Science Fiction Modular Board Network and Route Building

Players

2-4

Play time

Not listed

Age

12+

Complexity

2.6/5

Rating

5.92

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

10,000 years in the future, humanity has claimed the stars. But all is not well.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

10,000 years in the future, humanity has claimed the stars. But all is not well. The Emperor is weak, and without strong guidance, the Empire is crumbling. Powerful guilds within the empire are squabbling, positioning themselves for their own gain. If the Empire is to survive, it needs a strong leader - that means you! You must build a power base throughout the Empire by connecting with important guilds: the military, traders, priests, engineers, expansionists, and politicians and then claim the throne. Time is running out, though; others also struggle for the throne. You must form a network of support with powerful guilds and slander your opponents. Each connection gains the support of some guilds, and at the end of the game the player with the most support grasps the Galactic Throne. Take advantage of events that occur for further gain. Be careful, though, because each slander you receive reduces your support. The name "Carpe Astra" was chosen after Jackson Pope asked the users of BGG to brainstorm a name for the game.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
60 min
Age
12+
Complexity
2.6/5
Credits and catalog connections

Credits

Designers

2
Ted Cheatham Jackson Pope

Artists

1
R. H. Aidley

Publishers

1
Reiver Games

Linked items

No published linked games yet.