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Gobi box art

Gobi

Players

2-4

Time

?-?

Age

10+

Weight

2

Rating

6.44

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Gobi has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, the game does not require much cooperation among players.

Replay value

Gobi offers a high level of variability with its gameboard, multiple paths to victory, and variable setups. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. It adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Gobi has a strong replayability score of 8.0.

Luck profile

Gobi has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

A huge sandstorm has split up the nomadic tribes of the Gobi Desert! As caravan drivers, your task is now to help the nomads reunite with each other. They will be very thankful and bestow you with gifts and blessings for your troubles... Gobi is a slick game of tile-laying and route building. Set yourself up for grand moves and win it all! In turn, players place a tile, then place camels on adjacent tiles. Each tile contains a tribe name. Once a route of camels connects two tiles with the same name, the player chooses a gift, gaining victory points and a power to use later in the game. A route of five or more camels gives access to coffee, a special gift. The game ends when all the tiles have been played.

Editions

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Credits

Designers

2
Shaun Graham Scott Huntington

Artists

1
Maud Chalmel

Publishers

1
Capsicum Games

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