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Locomotion box art
1987 Ranked #22,531

Locomotion

Build routes and networks to connect locations efficiently.

Trains Transportation Modular Board Network and Route Building

Players

2-4

Play time

Not listed

Age

8+

Complexity

1/5

Rating

5.21

Overview

How it plays

How does it play?

This railroad game is inspired by Sam Loyd's switching problem. On a variable network of tracks players have to couple four different railroad cars to their locomotives.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

This railroad game is inspired by Sam Loyd's switching problem. On a variable network of tracks players have to couple four different railroad cars to their locomotives. At the beginning all players build the network of tracks together (45 pieces or less). Then all four locomotives and 16 railroad cars are placed at random on the tracks, but it must be possible to couple up to either end of it. The game is playable with or without rolling the die. A rules variant for solo play is included. There are two plagiarisms with identical material known: Guiness Zug um Zug and Nestle Zug um Zug.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2
Play time
60 min
Age
8+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
Helge Andersen

Artists

1
Claus Fritzmann

Publishers

1
KOSMOS

Linked items

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