Table feel
Moderate level of direct confrontation and strategic depth, with frequent interaction and moderate emphasis on cooperation.
Players
2-4
Time
?-?
Age
10+
Weight
1.89
Rating
5.95
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct confrontation and strategic depth, with frequent interaction and moderate emphasis on cooperation.
im wald da sind die räuber has a high replayability score due to its high variability, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game is relatively easy to learn, making it accessible to a wide range of players.
Im Wald da sind die Räuber has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. While there is some room for players to mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game's outcome is a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of both elements.
"Haw Haw Haw. A hearty welcome to you all, you leaders of the most fearsome bands of robbers, to our annual robber competition. The folk of these here woods have amassed way too many riches for their own good and it's up to us to relieve them of the burden. So, fan out, look for the best loot and bring it back to your camps. May the best robber win." The players lead bands of robbers through the woods which they expand every turn by placement of hexagonal path tiles. In the woods they knock over farms, inns and hunting lodges, bringing the loot back to their camps and gain victory points in three scorings. But other players and the patrolling watchman will try to interfere. At the end of the game players can also seize inns where they can celebrate their successful raids. The player with the most victory points at the end wins the game.
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