ABG All Board Games
Alaska box art
Rich game profile

Alaska

Players compete to collect their container blocks from a central island and return them across the ice sheet to their respective camps before the Spring thaw. The game runs in two parts; Winter as the players lay ice tiles across the hex board to the central island, and Spring as...

Players

2-4

Time

?-?

Age

12+

Weight

1.47

Rating

5.85

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct and strategic confrontation, frequent interaction, and limited emphasis on cooperation.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation, frequent interaction, and limited emphasis on cooperation.

Replay value

Alaska has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic possibilities, and good scalability. The game offers different experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers enough depth to keep players engaged and interested.

Luck profile

Alaska has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Players compete to collect their container blocks from a central island and return them across the ice sheet to their respective camps before the Spring thaw. The game runs in two parts; Winter as the players lay ice tiles across the hex board to the central island, and Spring as the thaw allows the players to remove ice tiles. In your turn, you draw from deck 1 which shows a 1,2 or 3 hex tile and a number on the winter/spring header/footer. After placing the tile in the hex-board, you then draw an action card from deck 2. Most are played immediately (Polar Bear, Frostbite, Found Container) but others you can save and use later (Robbery, Fog, Helicopter). Then the player can move their truck up to free places. A 3-hex ice tile counts as one space, so a player with a shorter route may profit early, but when the thaw comes, the other players can quickly remove the shortcut. The Polar Bear acts as a barrier and is often moved around. The other action cards can be beneficial (Found Container means you simply put a container in your truck where you are) or hinder you (Frostbite means you must drop the container and your truck jumps to your camp). Players can only rob dropped containers, not other trucks. The Spring thaw only comes when all the ice tiles that can be placed are down. You keep using deck 1, but simply read the alternative symbol for the thaw. There are fewer thaws, so the ice sheet stays active for some time, forcing players to make longer detours. You cannot remove an ice tile if it holds a truck or the bear, and tiles with dropped containers only go last. The game sort of stops when no containers can be collected, but since Helicopter action cards allow you to jump from place to place, the actual end-point is not precise.

Media

Images and visual references

Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.

No media imported yet.

Editions

Versions and regional releases

Edition Year Language Publisher / Region
No editions imported yet.

Files and documents

Rules, aids, translations

No files imported yet.

Commerce mapping

Buying signals

No commerce mappings imported yet.

Credits

People and publishers

Designers

1
Eric Solomon

Artists

1
Urs Waldvogel

Publishers

4
Educa Sallent SA Grow Jogos e Brinquedos Otto Maier Verlag ?? ???? ???????? ?.?.

Linked items

Graph expansion queue

Related games and expansions help build a connected catalog around every title.

No linked items imported yet.