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Metromania box art
2006 Ranked #14,714

Metromania

Players place line segments to build subway routes connecting important city locations, then test how quickly they can travel. Shared stations invite cooperation or obstruction, and separate players choose each route’s testing endpoints.

Strategy Games Trains Transportation Modular Board Network and Route Building

Players

2-4

Play time

Not listed

Age

9+

Complexity

2.45/5

Rating

5.77

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Metromania is a game of placement and connection which allows 2 to 4 players to build a subway network between different cities. Each player builds 2 different subway lines, trying to go through the city and connect important places of housing, work, and leisures.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Metromania is a game of placement and connection which allows 2 to 4 players to build a subway network between different cities. Each player builds 2 different subway lines, trying to go through the city and connect important places of housing, work, and leisures. After a construction phase, trip-tests verify the best and quickest lines. The mechanism is easy: during his turn, a player puts 3 line counters on the board. If his line meets another line, a station is built where the two connect. The subway network is developed through this process. Because the grid on the board and the line counters are triangular, players have some real placement questions. The game is very interactive, with players sometimes trying to cooperate and sometimes trying to stop other lines. They also choose, during the construction phase, the start and the end of the final trip-tests. But it's never the same player who places both start and end, so a player must anticipate and guess carefully.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
45 min
Age
9+
Complexity
2.5/5
Credits and catalog connections

Credits

Designers

1
Jean-Michel Maman

Artists

1
(Uncredited)

Publishers

1
Spiel-ou-Face

Linked items

No published linked games yet.