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Netzwerk box art
2003 Ranked #20,601

Netzwerk

This route-building game has players explore terrain, connect city areas by trade, and grow trading houses in linked cities. Knowledge must be gained before routes cross regions, while city values and wasteland change the scoring landscape.

Abstract Strategy Transportation Modular Board Network and Route Building

Players

2-4

Play time

Not listed

Age

?+

Complexity

2/5

Rating

5.62

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

Netzwerk is a revision of Morisi. The object of the game is for the players to connect city areas (black) via trade routes.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Netzwerk is a revision of Morisi. The object of the game is for the players to connect city areas (black) via trade routes. These trade routes will pass through the various areas: farmland (yellow), hills (orange), mountains (red), timberland (green) and water (blue). Before trade routes can be built, the players must gain knowledge about these various region types by traveling through them with their pawn. As cities are connected by trade, the players’ success is represented by the size and number of their trading houses in the connected cities. The games of Netzwerk and Morisi have many similarities, but each uses different tile components and have different scoring mechanisms. Netzwerk introduces two new elements: wasteland and different city values.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (4)

Play and group

Players
2–4
Best with
2
Play time
45 min
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Corné van Moorsel

Artists

1
(Uncredited)

Publishers

1
Jumbo

Linked items

No published linked games yet.