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Viceroys box art
1986 Ranked #10,011

Viceroys

A colonial-era wargame has European powers explore, colonize, negotiate, and compete across a changing world map. National strengths, event cards, and possible European war create strategic disorder alongside expansion opportunities.

Wargames Exploration Negotiation Grid Movement Variable Player Powers

Players

1-7

Play time

Not listed

Age

12+

Complexity

3.3/5

Rating

6.46

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

This wargame details the worldwide European explorations and colonizations of the 15th and 16th centuries. The map is directly based on a "wrong" historical map.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

This wargame details the worldwide European explorations and colonizations of the 15th and 16th centuries. The map is directly based on a "wrong" historical map. Event cards seem to cover just about every dimension of the period. The underlying game system also offers opportunity for strategy and negotiation as well as chaos. The seagoing players, Portugal, Spain, England, France, and the Dutch, each have national differences and advantages/disadvantages. This is also true for Russia and Turkey which can colonize overland. There is also provision for general European war. Multiple scenarios are provided. Also included are rules for 1 or 2 players which permit Spain and Portugal to participate as non-players. One interesting dimension of the game is the idea that each player also has a "job" within the game, from which he occasionally earns a little income. One of them was even The Rules Lawyer, in charge of resolving any disputes! In 1992, expanded to support 8 players, including China, with the Columbus expansion kit commemorating the 500th anniversary of Columbus' initial voyage.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–7
Best with
1–7
Play time
240 min
Age
12+
Complexity
3.3/5
Credits and catalog connections

Credits

Designers

1
Mark McLaughlin

Artists

1
Kevin Zucker

Publishers

1
Task Force Games

Linked items

No published linked games yet.