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Revolution: The Dutch Revolt 1568-1648 box art
2004 Ranked #2,590

Revolution: The Dutch Revolt 1568-1648

Historical wargame where Spanish and Dutch leaders contend through the long revolt for control of the Low Countries. Military pressure and political fortunes shift across decades, so every campaign must secure independence or preserve imperial authority.

Wargames Pike and Shot Political Area Majority / Influence Simulation

Players

2-5

Play time

240-480 min

Age

12+

Complexity

4.24/5

Rating

7.29

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

(from Phalanx Games:) Revolution: The Dutch Revolt simulates the Eighty Years' War between Spain and the Netherlands. This epic struggle lasted from 1568 until 1648 and eventually brought independence to Holland and the northern provinces.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

(from Phalanx Games:) Revolution: The Dutch Revolt simulates the Eighty Years' War between Spain and the Netherlands. This epic struggle lasted from 1568 until 1648 and eventually brought independence to Holland and the northern provinces. In the south, the revolt was less successful and Belgium did not emerge as an independent state until after the Napoleonic era. During the initial stages of the struggle, William of Orange became the symbol of freedom. His main adversary was the Spanish King Philip II, who sent in the Duke of Alba with his formidable conquistadores to stop the rebellion. Revolution depicts a power struggle with many facets. Each player represents one of the principal factions involved: the Catholics, Habsburgs, Nobility, Burghers and Reformers. Each faction has its particular goals, which are often partly common. Although factions may sometimes co-operate, they are not allies for long and easily turn on each other if the situation calls for this. Historically, there were periods of open warfare and others of uneasy peace. The reforming factions gradually became more established, particularly in the north and along the coast. The once supreme Habsburg armies were slowly driven out of these areas through a series of siege battles. The defeat of the mighty Armada by a combined Dutch/English fleet in 1588 cost the Spaniards dearly. The Catholics were eventually allowed to retain some of their influence, while the local Nobility, initially catholic but with local sympathies, succeeded or failed according to their willingness to accept the changed circumstances. This game is not a detailed military re-enactment of the Eighty Years' War. It tries to capture the flavor of these interesting times in a much broader sense. It contains an element of warfare in the form of battles and sieges but the main theme is built on economic, religious and political control. The constantly shifting balance of power, caused by temporary alliances, makes Revolution an immensely challenging game, and not for the faint-hearted. Clever and timely use of available resources, including those of foreign sympathizers and allies, is needed to achieve ultimate success. Revolution: The Dutch Revolt was more than 15 years in the making, and marks Francis Tresham's long-awaited return to the forefront of game design. He is most famous for his widely acclaimed board games Civilization and 1829. Revolution: The Dutch Revolt includes 1 large gameboard, 41 playing cards, 416 colorful game pieces (56 resource pieces in each of 5 colors, 8 army pieces in each of 5 colors, 47 neutral pieces, 3 water beggars, 1 VP marker for each color, 1 game turn marker and 40 status markers), 1 player aid card and 1 rules booklet.

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2–5
Play time
240–480 min
Age
12+
Complexity
4.2/5
Credits and catalog connections

Credits

Designers

1
Francis Tresham

Artists

1
Franz Vohwinkel

Publishers

1
Phalanx Games B.V.

Linked items

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