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Here I Stand box art

Here I Stand

Players

2-6

Time

180-360

Age

12+

Weight

4.18

Rating

7.88

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Here I Stand has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to each other's strategies and turns. While there is some level of cooperation required, it is not the main focus of the game. Overall, Here I Stand has a strong player interaction score.

Replay value

Here I Stand has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their strategy over time. The player interaction score is 3.8, indicating a moderate level of interaction. The game scales well with different numbers of players without compromising its appeal or balance. The easiness to learn score is 4.5, indicating a moderate level of difficulty in learning the game. Overall, Here I Stand has a strong replayability score of 7.9.

Luck profile

Here I Stand has a moderate level of randomness impact, with random elements playing a notable but not exclusive role in determining the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game relies primarily on player strategy and decisions, with luck playing a minor role. Overall, Here I Stand has a balanced mix of luck and strategy.

Overview

Here I Stand: Wars of the Reformation 1517-1555 is the first game in over 25 years to cover the political and religious conflicts of early 16th Century Europe. Few realize that the greatest feats of Martin Luther, John Calvin, Ignatius of Loyola, Henry VIII, Charles V, Francis I, Suleiman the Magnificent, Ferdinand Magellan, Hernán Cortés, and Nicolaus Copernicus all fall within this narrow 40-year period of history. This game covers all the action of the period using a unique card-driven game system that models both the political and religious conflicts of the period on a single point-to-point map. There are six main powers in the game, each with a unique path to victory: The Ottomans The Habsburgs The English The French The Papacy The Protestants Here I Stand is the first card-driven game to prominently feature secret deal-making. A true six-sided diplomatic struggle, the game places a heavy emphasis on successful alliance-building through negotiations that occur away from the table during the pre-turn Diplomacy Phase. Set during the period in which Niccolò Machiavelli published his masterpiece "The Prince," backstabbing is always possible, especially because the card deck is loaded with event and response cards that can be played by any power to disrupt the plans of the powers in the lead. Here I Stand integrates religion, politics, economics, and diplomacy in a card-driven design. Games vary in length from 3–4 hours for a tournament scenario up to full campaign games that run about twice the time. Rules to play games with 3, 4, or 5 players are also included. The 3-player game is just as well balanced as the standard 6-player configuration, taking advantage of the natural alliances of the period.

Editions

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Credits

Designers

1
Ed Beach

Artists

2
Rodger B. MacGowan Mark Simonitch

Publishers

1
GMT Games