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King & Assassins
6.84Use clues and contradictions to deduce hidden information.
Tiny Epic Tactics
6.77Coordinate with teammates to solve the game's shared challenge.
Keyforge: Mass Mutation
7.86Manage cards in hand to time plays, combos, and scoring windows.
Colonial: Europe's Empires Overseas
7.13Play event cards to drive map pressure and long-term timing.
Heroclix
6.51Spend limited actions each turn to balance movement, setup, and scoring.
The Fury Of Dracula
6.93Use clues and contradictions to deduce hidden information.
Merchants Of The Middle Ages
6.73Move goods between locations while optimizing routes and timing.
A Handful Of Stars
7.28Build a deck or pool that turns small actions into stronger combos.
Heroes Wanted
6.72Move goods between locations while optimizing routes and timing.
Outpost
6.80Compete for contested options while managing cost and timing.
Epic Spell Wars Of The Battle Wizards: Rumble At Castle Tentakill
6.55Roll dice and choose how to use the results for tactical outcomes.
Wonder Book
7.63Coordinate with teammates to solve the game's shared challenge.
Greed Incorporated
6.96Negotiate deals and shifting promises to improve your position.
Import / Export
7.17Move goods between locations while optimizing routes and timing.
La Famiglia: The Great Mafia War
8.00Commit presence to key areas and fight for influence where it matters.
The Capitals
6.89Place tiles carefully to build spatial scoring patterns.
Glory: A Game Of Knights
7.56Collect matching sets while timing when to score or trade them.
Hoplomachus: The Lost Cities
7.84Build a deck or pool that turns small actions into stronger combos.
Barbarians: The Invasion
7.37Place workers to claim actions and turn resources into plans.
Cape May
7.26Commit presence to key areas and fight for influence where it matters.
1861: The Railways Of The Russian Empire
7.49Build routes and networks to connect locations efficiently.
Before The Wind
6.63Compete for contested options while managing cost and timing.
Camp Grizzly
7.52Coordinate shared actions while clues or threats pressure the group.
An Infamous Traffic
7.35Build routes and networks to connect locations efficiently.