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An Infamous Traffic box art
2016 Ranked #2,981

An Infamous Traffic

Brutal economic strategy game where traders seek profit in the nineteenth-century opium trade with China. Political instability and commerce intertwine, so every deal must pursue wealth while navigating the destructive consequences of the market.

Strategy Games Economic Industry / Manufacturing Chit-Pull System Simulation

Players

2-5

Play time

45-90 min

Age

14+

Complexity

3.52/5

Rating

7.35

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

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How it plays

How does it play?

It’s 1833. The East India Company has just had its monopoly of trade revoked by an official act of Parliament.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

It’s 1833. The East India Company has just had its monopoly of trade revoked by an official act of Parliament. You, and others like you, see a golden opportunity for profit in China. For too long the Company’s polite deference to the Qing has smothered progress and stifled trade. There is real money to be made here and you intend to make it. An Infamous Traffic is a brutal economic board game for two to five souls brave enough to conduct the opium trade in the fracturing political landscape of 19th century Qing China. Initially, you will need to rely on smugglers in order to get your products into the interior, but, if Parliament can be swayed, perhaps an open war can make the trade more secure. At the same time, you’ll want to be careful. If British aggression goes unchecked, the region may become a failed state, which could jeopardize your hard fought gains. Of course, the massive wealth you’ll earn won’t be enough. Trade is still a dirty word among those in the top rungs of society. You certainly haven't forgotten how your business holdings were sneered at by some prodigal baronet during your brief stint at Oxford. They don’t understand. The empire they enjoy was built on trade, not pedigree. So, you’ll play their game, snatching up the precious symbols of nobility with your hard won cash. Perhaps you can restore a beloved castle and stuff it full of the latest luxuries. The right marriage or government post would certainly guarantee your place in society. You might even be tempted to rob your own firm to get that extra edge back home. In any case, there’s demand for opium in China, and you intend to meet it. —description from the publisher See the Living Rules. (Source)

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
3–4
Play time
45–90 min
Age
14+
Complexity
3.5/5
Credits and catalog connections

Credits

Designers

1
Cole Wehrle

Artists

1
Cole Wehrle

Publishers

1
Hollandspiele

Linked items

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