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Pax Pamir box art
Rich game profile

Pax Pamir

With the fall of Napoleon, the British East India Company plied its trade unchecked from the Cape of Good Hope to the markets of Hong Kong. India stood at the center of this sprawling imperial network, and the currents of empire ran through its ports, tying the Far East with Euro...

Players

2-5

Time

60-120

Age

12+

Weight

3.7

Rating

7.39

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a good balance of direct and strategic confrontation. Some cooperation required.

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Moderate level of interaction with a good balance of direct and strategic confrontation. Some cooperation required.

Replay value

Pax Pamir offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, providing new content and gameplay elements. The game also offers deep strategic possibilities, allowing players to improve their strategy over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may not be the easiest game to learn, it offers a good balance between easiness and depth. Overall, Pax Pamir has a strong replayability score of 8.15.

Luck profile

Pax Pamir has a moderate influence of luck. Random elements have minimal impact on the game outcome, as the game relies more on player decisions and strategy. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

With the fall of Napoleon, the British East India Company plied its trade unchecked from the Cape of Good Hope to the markets of Hong Kong. India stood at the center of this sprawling imperial network, and the currents of empire ran through its ports, tying the Far East with European markets and awarding the British virtual control of the vast wealth of the subcontinent. However, the "crown jewel" of the empire was far from secure. Across the forests of Siberia and the steppes of Asia, the Russian Empire advanced at a rate exceeding even the pace of America's western pioneers. This expansionism by the world’s largest nation loomed over British holdings in India, casting a longer shadow each year. In the buffer region of central Asia, surveyors, adventurers, industrialists and government agents crossed paths, all seeking to manipulate the byzantine local politics. There, in the shadow of the Pamir Mountains, the stage was set for a game that would define the limits of global power in the 19th century and the present day. In Pax Pamir, two to five players assume the role of Afghan tribal leaders navigating the winds of colonial power in "The Great Game". If either the Russian, British Empire, or Afghan is able to achieve supremacy, the player with the most influence in that empire wins.

Media

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

2
Phil Eklund Cole Wehrle

Artists

2
Sir John Tenniel Cole Wehrle

Publishers

1
Sierra Madre Games

Linked items

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