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Kemet box art
2012 Ranked #148

Kemet

An area-control war game where Egyptian tribes battle for temples, territories, and divine favor. Power tiles and supernatural creatures reshape each army, while combat cards make every clash a calculated gamble.

Strategy Games Ancient Miniatures Action Points Area Majority / Influence

Players

2-5

Play time

90-120 min

Age

13+

Complexity

3/5

Rating

7.66

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.9/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Kemet, players each deploy the troops of an Egyptian tribe and use the mystical powers of the gods of ancient Egypt – along with their powerful armies – to score points in glorious battles or through invasion of rich territories.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Kemet, players each deploy the troops of an Egyptian tribe and use the mystical powers of the gods of ancient Egypt – along with their powerful armies – to score points in glorious battles or through invasion of rich territories. A game is typically played to 8 or 10 victory points, which may be accrued through winning attacks, controlling temples, controlling fully-developed pyramids, sacrificing to the gods, and wielding particular magical powers. The conquest for the land of Kemet takes place over two phases: Day and Night. During the day, choose an action amongst the nine possible choices provided by your player mat and perform it immediately. Once every player has taken five actions, night falls, with players gathering Prayer Points from their temples, drawing Divine Intervention cards, and determining the turn order before the start of the new day. As the game progresses, they can use Prayer Points to acquire power tiles. Some of these enroll magical creatures and have them join their troops. In addition to intimidating enemies, these creatures provide special powers! Detailed miniature components represent the combat units and the supernatural creatures that are summoned to enhance them. Combat is resolved through cards chosen from a diminishing six-card hand and enhanced by bonuses. Play By Forum Kemet PBF #1

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
3–5
Play time
90–120 min
Age
13+
Complexity
3.0/5
Credits and catalog connections

Credits

Designers

2
Jacques Bariot Guillaume Montiage

Artists

3
Dimitri Bielak Émile Denis Nicolas Fructus

Publishers

1
Matagot