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Lords Of Hellas box art
2018 Ranked #357

Lords Of Hellas

A mythic conquest game where asymmetric heroes build monuments, raise armies, and hunt monsters. Multiple victory routes force players to watch the map, temples, and roaming threats at once.

Strategy Games Ancient Mythology Area Majority / Influence Area Movement

Players

1-4

Play time

60-90 min

Age

14+

Complexity

3.34/5

Rating

7.68

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 4.0/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Enter the Dark Ages of Greece, ruled by mighty Gods wielding advanced technology. Control asymmetric heroes and choose your path to victory, either by strategic control or adventure style monster hunting and quests.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Enter the Dark Ages of Greece, ruled by mighty Gods wielding advanced technology. Control asymmetric heroes and choose your path to victory, either by strategic control or adventure style monster hunting and quests. Build majestic multi-part monuments of Gods on the board and unlock their mighty powers that will help you win and survive the raids of monsters, who travel through land and rain havoc. In Lords of Hellas, you control an asymmetric hero, developed by increasing his 3 basic statistics and gathering artifacts. The main statistics are: Leadership that will help you to move your armies Strength that will empower you to successfully hunt for monsters Speed that will make your hero move faster Through the game you can choose from various actions and influence the game thanks to the mighty monuments of base Gods: Zeus, Athena, and Hermes. You need to strategically move your armies and hero as well as manage your actions in order to win. Players can win in various ways: by controlling area, temples, or slaying monsters that are wandering through the map and interfere in various ways. Once any victory condition is met, the game ends (there is no point system). —description from the publisher

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
2–4
Play time
60–90 min
Age
14+
Complexity
3.3/5
Credits and catalog connections

Credits

Designers

1
Adam Kwapi?ski

Artists

1
Piotr Gacek

Publishers

1
Awaken Realms