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Olympos box art
2011 Ranked #1,653

Olympos

Ancient civilization strategy game where players develop technologies, expand, and seek the favor of Greek gods. Progress comes through efficient advancement, but divine powers and shifting competition make every discovery a race for influence.

Strategy Games Ancient Civilization Area Majority / Influence Area Movement

Players

2-5

Play time

45-90 min

Age

10+

Complexity

2.96/5

Rating

6.91

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.6/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Philippe Keyaerts scored gold with Small World, a new version of his Vinci that was released by Days of Wonder in 2009 to great acclaim and numerous awards. With Olympos, coming from French publisher Ystari Games, Keyaerts has another go at the simplified civilization game.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Philippe Keyaerts scored gold with Small World, a new version of his Vinci that was released by Days of Wonder in 2009 to great acclaim and numerous awards. With Olympos, coming from French publisher Ystari Games, Keyaerts has another go at the simplified civilization game. The playing time for Olympos is only 60-90 minutes for 2-5 players, but says Ystari's Cyril Demaegd, "Even if it's a short game, it's a gamer's game." Players take actions based on their position on a time track, along the lines of Peter Prinz' Thebes. (Says Demaegd, "This is mainly a coincidence because Philippe designed this game years ago.") By spending time, players take actions, with the choices being expansion or development. Expanding brings new settlers onto the game board, which depicts Greece and Atlantis, which lets you conquer territories and thereby acquire resources. Development takes place on the game's discovery board, with players either buying new scientific discoveries – such as medicine or phalanxes – or building architectural wonders. Each discovery brings you new powers, such as an upgrade in military strength due to the phalanx, and each wonder earns you points. A player's piety is measured by discoveries, and the most pious player might be rewarded during the game by one of the nine gods included. Similarly, the less pious players might be punished by those same gods. The replayability of Olympos is huge, says Demaegd, as the discovery board and gods in play will be different each game, not to mention the territories you're able to conquer.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2–5
Play time
45–90 min
Age
10+
Complexity
3.0/5
Credits and catalog connections

Credits

Designers

1
Philippe Keyaerts

Artists

1
Arnaud Demaegd

Publishers

4
Hobby Japan Rebel Sp. z o.o. Rio Grande Games Ystari Games

Linked items

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