allboardgames.com
Antike box art
2005 Ranked #1,289

Antike

The original rondel civilization game: build, sail, research, and negotiate across the ancient world with no dice and almost no hidden luck.

Strategy Games Civilization Ancient Rondel Area Movement

Players

2-6

Play time

120 min

Age

12+

Complexity

2.99/5

Rating

7.07

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 3.2/5

Harder to teach

Replay value 4.2/5

High replayability

Interaction 4.5/5

Highly interactive

Player scaling 3.7/5

Scales well

Strategic depth 4.1/5

Deep strategy

Player control 4.5/5

More strategic control

Setup time About 15 min
Teach time About 25 min
Table footprint Large
Recommended edition Antike – Rio Grande Games English edition (2006)
See all 26 specifications

How it plays

How does it play?

Guide an ancient civilization through a low-luck rondel of production, science, expansion, temples, fleets, and carefully negotiated war.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Antike is Mac Gerdts’s original rondel civilization game, played across a double-sided map of the Mediterranean and Near East. Each nation produces marble, iron, or gold, spends resources to found cities and temples, advances navigation and military technologies, and moves legions or galleys to settle new territory. A player’s marker circles the rondel to choose actions; moving farther than the free allowance costs resources, making the order and timing of every decision as important as the action itself. Victory comes from recruiting ancient personages for achievements such as building temples, controlling cities, advancing science, or destroying an enemy temple. There are no event cards and combat contains no dice, so expansion, deterrence, and diplomacy remain visible and largely calculable. The result is a broad civilization contest with surprisingly little downtime and a strong incentive to pursue several paths instead of relying on conquest alone.

Browse all classifications

Shopping

Where to buy

Compare verified product links, then confirm the edition, shipping, and availability with the retailer.

Videos (1)

How to play

Now playing Video

Photos (4)

Game detail 1 of 4

Photo

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
Antike – Rio Grande Games English edition (2006) 2006 English Rio Grande Games / US

Game and edition data

All specifications (26)

Play and group

Players
2–6
Play time
120 min
Age
12+
Complexity
3.0/5
App
None app Source
Player elimination
No Source
Downtime
Low Source

Practicalities

Setup time
About 15 min Source
Teach time
About 25 min Source
Teardown time
About 15 min Source
Table footprint
Large Source

Campaign and continuity

Group continuity
Flexible Source
Resettable
Fully Resettable Source
Save system
No formal save system; a complete session is intended to be played continuously. Source
Consumable components
No consumable components. Source

Edition and product

Optional extras
Two sides of the map provide western and eastern civilization scenarios. Source
Recommended edition
Antike – Rio Grande Games English edition (2006) Source
Language
English
Region
US
Availability
Observed
Edition type
Standard Source
Current edition
No Source
Box weight
1700 g Source
Box dimensions
39.4 × 27.9 × 5.1 cm Source
Consumable components
None. Source
Compatibility
Original Antike Rules And Components; Antike Duellum And Antike Ii Are Separate Reimplementations. Source
Credits and catalog connections

Credits

Designers

1
Mac Gerdts

Artists

3
Mac Gerdts Alexander Jung Steffi Krage

Publishers

1
PD-Verlag