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Vinci box art
1999 Ranked #1,405

Vinci

Every empire is temporary. Expand just far enough, score while your powers still matter, and choose the exact turn to let one civilization fall so another can rise.

Strategy Games Ancient Civilization Area Majority / Influence Area Movement

Players

3-6

Play time

120 min

Age

14+

Complexity

2.78/5

Rating

7.06

Easier to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 3.6/5

Easier to teach

Replay value 4.6/5

High replayability

Interaction 4.8/5

Highly interactive

Player scaling 4.2/5

Scales well

Strategic depth 4.0/5

Deep strategy

Player control 4.6/5

More strategic control

Setup time About 10 min
Teach time About 20 min
Table footprint Large
Recommended edition Vinci – Descartes English first edition (1999)
See all 23 specifications

How it plays

How does it play?

Guide a succession of rising and declining civilizations across Europe, combining special abilities to conquer provinces and score before each empire fades.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Vinci is Philippe Keyaerts’s civilization game of expansion, scoring, and timely decline—the direct design ancestor of Small World. Each player selects a civilization defined by a pair of randomly combined specialization tiles. Those abilities determine extra units, easier conquest, defensive strength, or bonus scoring from particular regions. Players enter the European map from its edges, then spread into adjacent provinces by committing the required wooden pieces; conquest is deterministic, so the puzzle is how far a limited population can stretch without becoming vulnerable. At the end of every turn, controlled provinces and civilization powers generate victory points. Growth inevitably stalls as rivals remove units and the empire becomes too dispersed. A player can then spend a turn putting that civilization into decline: most pieces disappear, the remaining provinces continue to score, and a fresh civilization enters on a later turn. The central decision is therefore not only where to conquer, but when the future value of a new power combination exceeds one more turn from the old empire. Across three to six players, repeated rises and collapses continually redraw Europe until the score threshold ends the game.

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Videos (1)

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Photos (4)

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
Vinci – Descartes English first edition (1999) 1999 English Descartes Editeur / US

Game and edition data

All specifications (23)

Play and group

Players
3–6
Play time
120 min
Age
14+
Complexity
2.8/5
App
None app Source
Player elimination
No Source

Practicalities

Setup time
About 10 min Source
Teach time
About 20 min Source
Teardown time
About 10 min Source
Table footprint
Large Source

Campaign and continuity

Resettable
Fully Resettable Source
Save system
No formal save system; record scores, active and declined civilizations, province pieces, and the available civilization queue to pause. Source
Consumable components
No consumable components. Source

Edition and product

Optional extras
Standard published play is for three to six players; unofficial and edition-specific variants exist for lower counts. Source
Recommended edition
Vinci – Descartes English first edition (1999) Source
Language
English
Region
US
Availability
Observed
Current edition
No Source
Box weight
1102 g Source
Box dimensions
29.2 × 29.2 × 6.4 cm Source
Consumable components
None. Source
Compatibility
Descartes English First Edition, Product Vinci. Small World Is A Separate Later Reimplementation. Source
Credits and catalog connections

Credits

Designers

1
Philippe Keyaerts

Artists

1
Cyril Saint Blancat

Publishers

1
Descartes Editeur