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Cyclades box art

Cyclades

Players

2-5

Time

60-90

Age

13+

Weight

2.82

Rating

7.51

Fit

Teach 2.6

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Cyclades has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, there is less emphasis on cooperation in the game.

Replay value

Cyclades offers a high level of variability with its gameboard, multiple paths to victory, and variable setups. The presence of expansions adds new content and gameplay elements, further enhancing replay value. The game provides deep strategic possibilities and allows players to discover new tactics and strategies over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may not be the easiest game to learn, it offers a good balance between easiness and depth. Overall, Cyclades has a strong replayability score of 8.12.

Luck profile

Cyclades has a moderate level of luck involved in the game. Random elements, such as card draws and dice rolls, have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Cyclades strikes a good balance between luck and strategy.

Overview

In this latest collaboration between Bruno Cathala and Ludovic Maublanc, players must buy the favor of the gods in their race to be the first player to build two cities in the Ancient Greek island group known as the Cyclades. Victory requires respect for all the gods - players cannot afford to sacrifice to only one god, but must pay homage to each of five gods in turn. Each turn, the players bid for the favors of the gods, as only one player can have the favor of each god per turn - and each player is also limited to the favor of a single god per turn. Ares allows the movement of player armies and the building of Fortresses. Poseidon allows players to move their navies and build Ports. Zeus allows his followers to hire priests and build temples. Athena provides her worshipers with philosophers and universities. Apollo increases the income of his worshipers.

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