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Antike Duellum box art
2012 Ranked #1,862

Antike Duellum

Two-player ancient civilization game where rival nations build cities, research advances, and expand through land and sea. Military pressure and development compete for attention, so every action must grow an empire without leaving it exposed.

Strategy Games Ancient Civilization Area Majority / Influence Area Movement

Players

2

Play time

Not listed

Age

13+

Complexity

2.88/5

Rating

7.07

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.9/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

Antike Duellum – previewed at Spiel 2011 under the name Casus Belli – is a two-player strategy game based on modified rules from Mac Gerdts' Antike. The game includes two scenarios: Punic Wars (Rome vs.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Antike Duellum – previewed at Spiel 2011 under the name Casus Belli – is a two-player strategy game based on modified rules from Mac Gerdts' Antike. The game includes two scenarios: Punic Wars (Rome vs. Carthago) on one side of the board, and Persian Wars (Greeks vs. Persians) on the other. The goal of the game is to be the first to gain nine ancient personages (Kings, Scholars, Generals, Citizens, Navigators). Examples of modified rules from Antike: Modular layout - when a player founds a city, he chooses whether it produces Iron, Marble, or Gold Over 20 event cards, which provide more variety in the game Town walls for individual protection of cities Each "Know-How" costs a different amount - for example, inventing the market is more expensive than inventing the wheel A new Know-How for trading goods with the bank Higher costs for legions and galleys - they are first recruited from the bank to the personal supply (paying gold) Easier rules for conquering cities with no movement of units Resource chips (Marble 18, Iron 18, Gold 18, Coins, 14) 46 cards. 24 tokens of value "1" for marble (8), iron (8) and gold (8) 18 tokens of value "2" for marble (6), iron (6) and gold (6) 12 tokens of value "5" for marble (4), iron (4) and gold (4) 14 coins Online Play Yucata (turn-based)

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
75 min
Age
13+
Complexity
2.9/5
Credits and catalog connections

Credits

Designers

1
Mac Gerdts

Artists

3
Marina Fahrenbach Mac Gerdts Alexander Jung

Publishers

1
PD-Verlag

Linked items

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