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Bellum Gallicum Ii box art

Bellum Gallicum Ii

Players

2

Time

?-?

Age

?+

Weight

2.79

Rating

7.11

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Bellum Gallicum II has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may not be the easiest game to learn, it offers a fresh and engaging experience each time it is played.

Luck profile

Bellum Gallicum II has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Bellum Gallicum II is a historical simulation which retraces the campaigns of Julius Caesar in Gaul from 58 to 51 BC, or from 696 to 703 ab Urbe Condita (since the foundation of the city), if one follows the Roman manner of counting years. One player takes the role of Julius Caesar and controls the Roman forces, their Gallic allies and German mercenaries. The other player takes on the interests of those Gallic tribes trying to defend their independence. Bellum Gallicum contains several independent scenarios and a campaign game which covers the whole of the Gallic Wars. Each of the 9 scenarios covers one annual campaign in its historical context. The campaign game covers the whole of the Gallic Wars and runs as a series of annual campaigns. For each of these the Gallic player may choose to lead a revolt or to remain at peace. Victory is decided by the accumulation of campaigns won by the Roman player. The game may however stop at any moment if the conditions for a decisive victory are met. The present version of Bellum Gallicum is a development of the original game which appeared in Casus Belli, issues number 68 and 69 (1992). It contains new developments of the rules, in particular in those chapters covering combat. Contents: One Rules and Scenarios booklet One 41x59 cm map 216 die-cut counters 2 color Player-Aids Bilingual Rules and Charts (English/French).

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Editions

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Credits

Designers

1
Frédéric Bey

Artists

2
Christophe Camilotte Pascal Da Silva

Publishers

1
Vae Victis

Linked items

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