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Rome At War I: Hannibal At Bay box art

Rome At War I: Hannibal At Bay

Players

2

Time

?-?

Age

12+

Weight

2.17

Rating

5.62

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is limited emphasis on cooperation in the game.

Replay value

Rome at War I: Hannibal at Bay has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their strategy over time. The player interaction score is average. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, striking a balance between accessibility and depth. Overall, Rome at War I: Hannibal at Bay has a solid replayability score of 7.9.

Luck profile

The final luck score for Rome at War I: Hannibal at Bay is 7, indicating a moderate level of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

First game in the Series: Rome at War (Avalanche Press) series. Tactical wargame of moderate complexity that focuses on Hannibal (Carthage) versus Rome. Units are rated for combat strength and morale. Rules cover cavalry, elephants, facing, assaults, missile fire, legion/phalanx movement, and recovery. Activation system for leaders. Generally need a 6 roll to score hits. Small map (which is mounted) is not hex based, but divided into numbered areas. Five scenarios (historical commentary included) are provided; all can be completed in an hour or less. Excellent graphics.

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Editions

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Credits

Designers

1
Stephen C. Jackson

Artists

2
Brien J. Miller Guy Riessen

Publishers

1
Avalanche Press Ltd.

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